Forza Horizon 4

Super proud to finally show what we've been working on at Playground Games! Forza Horizon 4!

As an environment artist at Playground Games I specialized in Foliage. I was responsible for high/low poly modeling, texturing and implementation of multiple assets for the different seasons in the game. My tasks also included; shooting images for photogrammetry, processing them, and cleaning the asset for final in-game usage. Later in the project, I was also responsible for groundcover placement, tuning all the foliage assets to behave correctly with the wind system and worked on optimization.

Back to portfolio